Pages: [1] 2 |
1. Radio ingame! - in Player Features and Ideas Discussion [original thread]
Hmm. Ok. I understand what you're saying now... and I do like the idea. We tried to do something similar to this in DAoC, but we couldn't rally up enough support from the community and the devs to get it going... plus, there really is no room fo...
- by Papa Shango - at 2005.12.07 19:06:00
|
2. Radio ingame! - in Player Features and Ideas Discussion [original thread]
Originally by: Thunderbird Anthares Edited by: Thunderbird Anthares on 06/12/2005 16:09:00 built in client for listening to radio would be like the in-game browser,its just a tool For example,the knife,you all know whats that,do you? y...
- by Papa Shango - at 2005.12.07 17:53:00
|
3. CanLINK Service Launch (Canada) - in Events and Gatherings Archive [original thread]
Greetings and Salutations, It is a relatively common occurance for residents of New Eden to join up with corporations and alliances that are full of players who live in a completely different part of the world than they do. Although this does no...
- by Papa Shango - at 2005.12.06 23:34:00
|
4. Radio ingame! - in Player Features and Ideas Discussion [original thread]
Originally by: Sakira LeCastantas And then there are those that mix/make their own songs :) I like this idea very much No doubt it's an awesome idea... but I don't know how you could ensure that people didn't broadcast music that is...
- by Papa Shango - at 2005.12.05 00:42:00
|
5. Radio ingame! - in Player Features and Ideas Discussion [original thread]
Sorry guys. CCP puts in a program that allows pilots to drag mp3s and other audio files into a playlist of some form to listen to in your own pod = legal. CCP codes in a new system whereby players can broadcast copyrighted and potentially stole...
- by Papa Shango - at 2005.12.04 18:46:00
|
6. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Originally by: Kurren If it's a full scale ming op, you'll have several haulers. It shouldn't take 45 minutes to clean that up. Organization will keep lots of the stuff people fear from happening. He made a suggestion that adds to game pla...
- by Papa Shango - at 2005.12.04 05:41:00
|
7. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Edited by: Papa Shango on 03/12/2005 22:08:28 Originally by: Kurren No, you shouldn't be able to leave it there... if you need sleep, clean up after yourself. This ain't your mama's universe! Complaining about not being able to do that...
- by Papa Shango - at 2005.12.03 22:05:00
|
8. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Honestly, I've said too much on this subject already, but please allow me to demonstrate what will most likely happen if we can hack cans: A veteran trains hacking to 5 + 5. The vet then gets 4 or 5 people from his or her corp to gang with them a...
- by Papa Shango - at 2005.12.02 20:30:00
|
9. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Originally by: Kurren It's usually the skills they have and the equipment they have ATTACHED TO THEIR SHIPS that make them the money though. If you're spending millions on secured containers... you're only making the lag problem worse... n...
- by Papa Shango - at 2005.12.02 18:41:00
|
10. idea: New mission types - in Player Features and Ideas Discussion [original thread]
Originally by: Tebakar Something different for people running intelligence agents. Surevillence mission. Fly to this enemy base and capture either a number of static shots or an ammount of video footage. Both of these done via a module. D...
- by Papa Shango - at 2005.12.02 09:01:00
|
11. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Originally by: Oveur I'm looking for ideas on new environments. Keep the following in mind: Someone would want to go into this environment to get a tactical advantage in combat Someone would actually go in there after him, so it can't ...
- by Papa Shango - at 2005.12.02 07:10:00
|
12. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Originally by: Soth K'Tel I don't really see how this could be an issue. How many actual "noobs" put up secure containers? They simply don't have the skills. And if you've been playing the game long enough to have the skills for anchoring...
- by Papa Shango - at 2005.12.02 06:37:00
|
13. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
Originally by: Pagefault This would render all noob miners to completely defensless victims for veteran ore-thiefes. -They can't shoot back, because they are noobs -They can't mine solo because their can's are easily hacked by a skilled h...
- by Papa Shango - at 2005.12.01 23:16:00
|
14. Possible idea to run rental services for ships and equipment - in Player Features and Ideas Discussion [original thread]
Edited by: Papa Shango on 01/12/2005 20:08:18 Well, there is a player version of your idea already Ray. I'm not sure if they're still in business, but check the older Corporation and Alliance Summit threads for one with the ticker PDFC in the...
- by Papa Shango - at 2005.12.01 20:05:00
|
15. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Two words... Black holes. There... I said it. There should be black holes. Big ones. Massive ones. Why? No reason other than that it would probably be a lot of fun to progam them, plus, they could be a source of a new rare atmospheric gas of s...
- by Papa Shango - at 2005.12.01 07:52:00
|
16. Cosmic Phenomena CC - in Player Features and Ideas Discussion [original thread]
Gah! Shoulda looked there first. I always scan starting from below the stickys, which in some cases doesn't work.
- by Papa Shango - at 2005.12.01 07:44:00
|
17. Cosmic Phenomena CC - in Player Features and Ideas Discussion [original thread]
Is it my imagination or is something missing from the universe in which we pod-pilots travel around? I don't mind the fact that almost 100% of pvp happens with 10-150km of either a station or a gate. I don't even care that very little detail has b...
- by Papa Shango - at 2005.12.01 06:05:00
|
18. Outrageous Fortune - in EVE Fiction [original thread]
Originally by: Istvaan Shogaatsu Very interesting. Nice way of integrating a reward for reading your stories, too. What is this Arrow anyway? Give you the answer and spoil all the fun? No way. The clues are there... trust me.
- by Papa Shango - at 2005.12.01 00:18:00
|
19. Outrageous Fortune - in EVE Fiction [original thread]
Edited by: Papa Shango on 30/11/2005 21:50:42 Originally by: Halunoto Vankaalen Very good, I enjoyed reading this story and if there's more to come, then that's great I'm glad you think so Halunoto. The rest of the stories have...
- by Papa Shango - at 2005.11.30 21:45:00
|
20. Outrageous Fortune - in EVE Fiction [original thread]
Edited by: Papa Shango on 30/11/2005 20:17:13 The Brutor lifted his chin slightly. "Mabus... my named is Kiwan-ja. It always was, even when you called me Barzai. As for whether or not you were a good master... it doesn't matter. You could have...
- by Papa Shango - at 2005.11.30 20:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |